cSet04
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//CSet04.cpp
//Date 04/30/2003
//Author: AOU


/*
Added the following functions:

    CSet(void);
    void display(void) const;
*/

#include <iostream.h>
#include <stdlib.h>


const int UNDEFINED = -99;
const int MAX_VALUE = 99;


class CNode
  {
  private:
    int m_info;
    CNode *m_next;
  public:
    CNode(void);
    CNode(int x);
    void display(void) const;

    CNode(char ch);
    int get(void);
    void set(int x);
    friend ostream & operator << (ostream & tom, CNode node);
    bool operator == (CNode node);

    bool operator < (CNode node);
    bool operator <= (CNode node);
    bool operator != (CNode node);


  };


class CSet
  {
  private:
    CNode *m_first;
    int m_n;
  public:
    CSet(void);

    CSet(char ch);
    CSet(CNode n);
    void insert(int x);
    CNode* seqSearch(int x);
    void display(void) const;
    void sortBubble(void);
    void sortSelection(void);
    void sortInsertion(void);
  };


void main(void)
  {
  /*
  CNode myNode;
  myNode.display();
  cout << endl;

  CNode myNode1(55);
  myNode1.display();
  cout << endl;

  CNode myNode2('r');
  myNode2.display();
  cout << endl;

  cout << "info=" << myNode2.get() << endl;

  myNode2.set(32);

  cout << "info=" << myNode2.get() << endl;

  cout << myNode2 << endl;

  if (myNode1 == myNode2)
      cout << "myNode1 is equal to myNode2\n";
    else
      cout << "myNode1 is NOT equal to myNode2\n";

  myNode1 = myNode2;
  if (myNode1 == myNode2)
      cout << "myNode1 is equal to myNode2\n";
    else
      cout << "myNode1 is NOT equal to myNode2\n";
  */




  /*
  {
  cout << "Testing operator < \n";
  cout << "-------------------\n";

  CNode n1('r'), n2('r');
  cout << n1 << endl << n2 << endl;
  if (n1 < n2) 
      cout << "n1 is less than n2\n";
    else
      cout << "n1 is NOT less than n2\n";

  CNode m1('r'), m2('r');
  cout << m1 << endl << m2 << endl;
  if (m1 < m2) 
      cout << "m1 is less than m2\n";
    else
      cout << "m1 is NOT less than m2\n";
  }

  {
  cout << "Testing operator <= \n";
  cout << "--------------------\n";

  CNode n1('r'), n2('r');
  cout << "n1=" << n1 << endl << "n2=" << n2 << endl;

  if (n1 <= n2) 
      cout << "n1 is <=  n2\n";
    else
      cout << "n1 is NOT <= n2\n";

  if (n2 <= n1) 
      cout << "n2 is <=  n1\n";
    else
      cout << "n2 is NOT <= n1\n";
  }

  
  {
  cout << "Testing operator != \n";
  cout << "--------------------\n";

  CNode n1('r'), n2('r');
  cout << "n1=" << n1 << endl << "n2=" << n2 << endl;

  if (n1 != n2) 
      cout << "n1 is !=  n2\n";
    else
      cout << "n1 is = n2\n";

  n1 = n2;
  if (n1 != n2) 
      cout << "n1 is !=  n2\n";
    else
      cout << "n1 is = n2\n";
  }
  */

    {
    CSet set1;
    set1.display();
    cout << endl;
    }

  }


void CSet::display(void) const
  {
  cout << "CSet[" << this->m_n << "]=";
  //
  }


CSet::CSet(void)
  {
  this->m_first = NULL;
  this->m_n = 0;
  }


bool CNode::operator != (CNode node)
  {
  return (this->m_info != node.m_info);
  }


bool CNode::operator <= (CNode node)
  {
  return (this->m_info <= node.m_info);
  }


bool CNode::operator < (CNode node)
  {
  return (this->m_info < node.m_info);
  }


bool CNode::operator == (CNode node)
  {
  return (this->m_info == node.m_info);
  }


ostream & operator << (ostream & tom, CNode node)
  {
  tom << node.m_info;

  return tom;
  }


void CNode::set(int x)
  {
  this->m_info = x;
  }


int CNode::get(void)
  {
  return this->m_info;
  }


CNode::CNode(char ch)
  {
  if ('r' == ch)
      this->m_info = rand()%(MAX_VALUE+1);
    else
      this->m_info = UNDEFINED;
  }


CNode::CNode(void)
  {
  this->m_info = UNDEFINED;
  this->m_next = NULL;
  }


void CNode::display(void) const
  {
  cout << this->m_info;
  }


CNode::CNode(int x)
  {
  this->m_info = x;
  this->m_next = 0;
  }


/*
SAMPLE RUN:

CSet[0]=
Press any key to continue
*/